I think the thread you identified is fundamentally correct and you need to methodically test each DLL load. In this case, you need to reinstall game and everything else in another folder. Or you loaded everything under the Windows program files folder and Windows Security is stopping you when a certain plugin is activated. DLL could be out of sync version with SKSE or corrupted somehow. I'm guessing that a DLL is failing to load. I give up.Įdited by TreshMek, 09 September 2020 - 12:46 am. It was launching through SKSE this morning and now. I don't know why a complete reinstall and complete redownload of everything made the game launch properly again. Update 3 (hopefully last): Everything works as normal again! Nothing like a complete reinstall to fix all of modded life's problems. So far so good (read: I can launch the game) and I am at 85 plugins enabled. Update 2: I'm currently reinstalling and redownloading everything from scratch. Right now, SKSE won't launch the game with a plugin count past 70. I also clearly remember having 110+ plugins in a previous modded playthrough of Skyrim SE. which is strange considering I had upwards of 140+ in Fallout 4. Update: so it definitely has something to do with the number of plugins I have. I'm not even close to the plugin limit and I have never encountered this problem before. Not a CTD the game doesn't even begin running before Mod Organizer 2 gives up trying to launch the game. When I try to run the game through SKSE, the Organizer appears to load the game (with Steam showing that I am currently playing Skyrim SE) but then immediately stops. Even today, I was able to launch the game with no problems. All mods are up to date as I have just downloaded them all a week before. This thread has a similar problem as mine, but in my case Mod Organizer simply "gives up" trying to launch the game through SKSE.
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